Use the items on each other to create a flax cap-ice-i-tor, and then use this "capacitor" on the incomplete de-lore-ing device to complete it. 'Some like it' - Cold Storage (south-west) Read the de-lore-ing device parts list to check which ones are missing. Warning: if you are playing the game in a different language, the items found might differ, but they are found at the same locations and you can combine them the same way. Search the following areas to find the items needed to complete the device: Search until you find Gordon's locker and in it you will find the de-lore-ing device parts list and the incomplete device. Directly west, just past another yellow and black striped line, is a locker room. North of a yellow and black striped line, open the doors and enter the doors to the main research facility. Return west to the hatch, type the CHIP and FIN code (1234), press 'enter', and enter the bunker.įollow the hallway south and then west to the centre of the complex. Select 'Tuxedo-Time Jim' and you will don the penguin costume. As you will be equipping the penguin costume you must have your hand, cape, and wings unequipped as you did before. He is just west of a stepping stone that appears as a yellow dot on the mini-map. Walk east to find a sleeping polar bear named Jim. After some interference, walking around the top of the iceberg, and finding a baron shark, a tin, a lamp, an old colourised hat, you discover a mysterious hatch leading to the secret bunker-do not enter. you received from Gordon to locate the secret bunker. Select the 'Travel-Iceberg Boat' option on the small boat to travel to the iceberg. Travel to the Fremennik province and head north to the dock with the two boats. All of the items collected in the bunker will remain in your inventory. If you log out of the game while in the secret bunker, your character will appear just outside of the entrance manhole when you log back in. Pick up your clockwork suit.Ī map of the secret bunker in the present You will climb out of your clockwork suit. He tells you his plan to sabotage the penguins and directs you towards his locker in a secret bunker on the Iceberg. Speak to the secret agent Gordon and ask him if he is a spy. After talking to all four penguins a new option appears to ask if the penguin is a spy.ĭeriving the solution yourself requires you to right-click and examine the penguins, or look at the examine-text on their pages. Speak with Emperor Wing, Gordon, Hugh, and Elon to gather clues towards figuring out who is the agent. Upon speaking with a named penguin your clockwork penguin suit is automatically equipped and you will move onto the ice. Remove any wing customisations if you have one active. Unequip all items from your cape, main hand, and off hand slots. Have at least nine empty slots in your backpack prior to beginning this portion of the quest-you will need them to hold items you are wearing and items you will acquire. However, he does provide a clue: "The only thing I do know about him, is that his favourite food is sardines." If you don't have a clockwork suit with you, Chuck will give you one. He suggests you find the PBJ agent that has infiltrated the "extreme penguin cell" the problem is the agent's identity is so secret that even Chuck doesn't know his name. The secret-secret agent īring Chuck up to speed with your findings. ![]() You find a sign that reads "Terraforming Arctic Refrigeration Dispersing Ice Spreader" before deciding you should tell Chuck what they have found. After talking with Croc, you discover Croc used to be an inhabitant of the Ardougne Zoo and is familiar with Chuck, though he didn't believe his penguin stories until now. He didn't see anything, but he provides you with a crocspeak amulet which allows you to speak with the crocodile near Dundee's camp.Įquip the amulet and speak with Croc, who asks you to help with the temperature in the area, stating that he doesn't like the cold. Speak with Dundee just north-east of the T.A.R.D.I.S. You can get there by breaking a Pollnivneach tablet, taking a magic carpet from the Shantay Pass to South Pollnivneach, using the Bandit Camp Lodestone and running east or teleporting to Sumona with a ring of slaying or slayer cape. Skot and Mundsen asks you to travel to the crash site south-west of Pollnivneach to investigate, stating that they are too "busy" to do so themselves. Talking to Croc and Dundee near the crash site
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